|
code to type
|
yields
|
what this means to you
|
|
amiga
|
message
|
ROCK LOBSTER!!
|
|
andy
|
message
|
MAD? POSSIBLY
|
|
artillery
|
mode toggle
|
Worms aren't allowed to move (except via weapons and weapons' effects ;^)
|
|
ben hutchings
|
message
|
IS A ... ?
|
|
betong asna
|
mode toggle
|
(Donkey mode) The infamous concrete donkey fills in while the
title-screen grenade pulls out its pin....
(Thanks, Ari Kavonius!)
|
|
boing
|
mode toggle
|
Don't like that violence-promoting grenade at the title screen of this innocent,
death-free game? Use this to put a boing ball in its stead. (Thanks,
Ari Kavonius!)
|
|
cheat
|
message
|
ER, I DON'T THINK SO!!
|
|
chipram
|
message
|
displays amount of free chip ram.
|
|
chorlton and the wheelies
|
mode toggle
|
The sacred concrete donkey might just drop in on your game....
(Thanks, Kid Ice!)
|
|
fisk
|
message
|
FISK!!
|
|
gravity
|
mode toggle
|
Gravity affects the title-screen grenade. (Thanks, Ari Kavonius!)
|
|
jamie and his magic torch
|
mode toggle
|
Enables/disables special weapons.
(Thanks, Ari Kavonius!)
|
|
kartong apa
|
mode toggle
|
(Monkey mode) Weapon names are translated into Swedish, and you
might just get to experience Kenny-on-a-rope....
(Thanks, Ari Kavonius!)
|
|
kilburn
|
message
|
RED BRA?
|
|
la cienda honduras
|
message
|
FESTEN KOMMER HEM
|
|
little fluffy sheep
|
mode toggle
|
(Sheep mode) Not only does shooting any crate liberate a
sheep, but you get unlimited fuel with super sheep!
(Thanks, Ari Kavonius!)
|
|
magical mystery tour
|
mode toggle
|
(Mystery mode) Worm names aren't displayed - the latest way to
prevent discrimination.
(Thanks, Ari Kavonius!)
|
|
magnet
|
mode toggle
|
Gives the title-screen grenade a peculiar attraction to the mouse pointer....
(Thanks, Ari Kavonius!)
|
|
music
|
mode toggle
|
Is the title screen music interfering with the audio CD you're enjoying? Not
a problem! (Thanks, Ari
Kavonius!)
|
|
nutter
|
mode toggle
|
Explosions are a wee bit amplified top fun in cavern levels >:^)
(dynamite-powered uzi bullets are, admittedly, pretty entertaining :^)
|
|
omnipotent blue worm
|
mode toggle
|
(God mode) Not only are your worms impervious to corporeal
damage, but they also take on the miraculous ability to walk on water!
(Thanks, Ari Kavonius!)
|
|
pestilence
|
mode toggle
|
(Appocalypse mode (yes, that's the way they spelled it) The
squirmy little fellows burn, instead of explode, when they die.
(Thanks, Ari
Kavonius!)
|
|
pong
|
mode toggle
|
You know the cute grenade on the menu screens? This toggles your
ability to knock it around.
|
|
red bull
|
mode toggle
|
Gravity won't bog your worms down so badly now. Perhaps it just
gives them extra spring.... Watch them punch and jump with new
vigor! (Thanks, Ari
Kavonius!)
|
|
supa shoppa
|
mode toggle
|
A veritable shopping spree of weapon crates! Yippee!
(Thanks, Ari Kavonius!)
|
|
tbl
|
message
|
TRANQUILITY BASE LLAMAS!!
|
|
tony
|
message
|
NO, NO, SURELY NOT!
|
|
total wormage
|
mode toggle
|
(Nostalgia mode) This gives you the Batrope in lieu of the Ninja Rope.
(OK, as
Ari Kavonius points out,
it does have some inane effects, as well: the Worms The
Directors Cut in-game logo is replaced by the Total Wormage logo,
and, of course, blue hues and green hues are swapped on the title screen.)
OK, the truth now: The weapon names are merely reverted to
their originals.
|
|
version
|
message
|
shows your WtDC version information....
|
|
weirded
|
mode toggle
|
Swaps the green and blue at the title screen, just like total
wormage does....
(Thanks, Ari Kavonius!)
|
...and here are things you can type for level names once you've
right-clicked at the level generation phase of things:
|
fake level name
|
has this effect
|
|
1471
|
Replay the last landscape.
|
|
low
|
Play with the default low water level.
|
|
medium
|
Play with the water level jacked up a bit.
|
|
high
|
Play with a rather high water level. This doesn't leave much room
for digging. :^)
|
|
weirded
|
The landscape will just be a thickening of the lines, rather than
filling in the area below (and above, for ceiling bits).
|
|
normal
|
Switches off that cool/cruel weirded mode.
|
|
custom
|
The game will limit its random selection to the custom levels.
|
|
graffiti
|
The game will limit its random selection to the saved graffiti levels.
|
|
alien
|
The game will limit its random selection to alien levels.
|
|
alien cavern
|
The game will limit its random selection to alien cavern levels.
|
|
alps
|
The game will limit its random selection to alps levels.
|
|
alps cavern
|
The game will limit its random selection to alps cavern levels.
|
|
arctic
|
The game will limit its random selection to arctic levels.
|
|
arctic cavern
|
The game will limit its random selection to arctic cavern levels.
|
|
beach
|
The game will limit its random selection to beach levels.
|
|
beach cavern
|
The game will limit its random selection to beach cavern levels.
|
|
desert
|
The game will limit its random selection to desert levels.
|
|
desert cavern
|
The game will limit its random selection to hell desert levels.
|
|
forest
|
The game will limit its random selection to forest levels.
|
|
forest cavern
|
The game will limit its random selection to forest cavern levels.
|
|
graveyard
|
The game will limit its random selection to graveyard levels.
|
|
graveyard cavern
|
The game will limit its random selection to graveyard cavern levels.
|
|
hell
|
The game will limit its random selection to hell levels.
|
|
hell cavern
|
The game will limit its random selection to hell cavern levels.
|
|
jungle
|
The game will limit its random selection to jungle levels.
|
|
jungle cavern
|
The game will limit its random selection to jungle cavern levels.
|
|
mars
|
The game will limit its random selection to mars levels.
|
|
mars cavern
|
The game will limit its random selection to mars cavern levels.
|
|
scrapyard
|
The game will limit its random selection to scrapyard levels.
|
|
scrapyard cavern
|
The game will limit its random selection to scrapyard cavern levels.
|
|
war
|
The game will limit its random selection to war levels.
|
|
war cavern
|
The game will limit its random selection to war cavern levels.
|
|
cavern
|
The game will limit its random selection to cavern levels.
|
|
all
|
The game will not limit its random selection.
|
What's that? You know of others? Please,