Select the area where you think the particle is at this time.
On each turn, you will be shown either what the current vector of the particle is, or what the particle's last position was.
You may select the area in which you expect the particle to be with the mouse or the cursor keys.
If you want to use the cursor keys, you may use Shift with the cursor keys to expand the area that you're selecting.
Once you've selected the area you wish to use for your guess, just click on the Am I right? button, or hit Enter or Return.
So, you think, since selecting a larger area means I'm more likely to be right, I'll just select an enormous area!
Do you really think I'd let it be that baby-easy?
As incentive to better pinpoint the location of the particle, the number of points you'd get is inversely proportional to the size of the area you've selected, provided you're right.
Ah, so now you want to just guess eternally so you can pinpoint the particle to maximize your points.
You get one more guess.
;^)
You see, the amount of points you score for a right answer is also inversely proportional to the number of guesses it takes you to get it right.
Just so you know when to count yourself a prime guesser, the absolute maximum quantity of points you can get from a correct answer is 100.
:^)
You get three (3) rounds, so get used to the game; develop your system; and amass some vicious piles of points.
Just so you know, you can use Home and End in selecting.
...one other thing: Each time you prove your prowess by finding the particle thrice, the game will end... at that level of play.
The game will then restart with the particle being allowed to move just a little faster than it was allowed to move before,
so it might just be a little tougher the next time around (or it may not). Of course, as it gains potential energy, it also gains the potential to bounce all over the place,
making tracking the particle not quite as easy as it was the first round.
Obviously, if you're a wimp, you could just keep reloading the applet, thus resetting it to the lame speed, but that's no fun. ;^)
The Heisenberg Chase
Why doesn't it work?
The concept, design, and, in short, every aspect of The Heisenberg Chase is ©1996 Nathan Morse.